Video Game Design
Timeline: September 2021 – May 2022
Role: UX/UI Designer, Game Developer
Type: Mobile and Desktop Video Games
Unearth the truth, but beware...
Decades after the Electorate rose to power, a robust age of technology gave rise to a perfectly peaceful and prosperous society. However, when X’s only familial figure becomes the next in an only-growing list of disappearances, X begins to unveil the sinister secrets underlying Solaris’s prosperity.
It is up to you to guide X into the Sanctum, eavesdropping on whispered conversations to piece together the mystery that has taken over X’s life.
Unearther
Unearther is a side-view stealth platform desktop game made using libGDX. Levels are subdivided into screens/sublevels and may extend horizontally and/or vertically. Its primary challenges include in gathering information through eavesdropping, and avoiding detection by enemies while navigating platform levels.
Created for CS/INFO 3152: Introduction to Game Design with libGDX, Adobe Creative Cloud applications, a custom level-generator + an awesome group of six other undergraduate students under our team, Grass Jelly Games. Over 100 people were in attendance of our Game Showcase held on Discord, and we were voted third place out of all of the games.
My role as a Design Lead spanned
narrative design (concept, storytelling, final storyline, dialogue)
environment design (tile sets, background layers, level design)
UX/UI design (buttons)
give/receive feedback for designs in team design workshops and play sessions
overseeing the other designers on the team (contributing to character ideation and design, organizing meetings, assigning deliverables)
game trailer (shown below)
promotional materials for Game Showcase and social media
collaborating with engineering for smooth design implementation and to test out game mechanics through regular team meetings, planned and spontaneous late-night play sessions, and during class time
A mobile cooperative dungeon combat game… with betrayal!
Play Dungeon Deception over Wi-Fi with 4-8 players as you defeat enemy guards to escape a dungeon in the sky. But watch out, as some of your friends will be Betrayers determined to prevent your escape.
You and a coalition of Runners have just broken into the skies of the elite. Now, you must explore and escape the overgrown sky dungeon. Collect energy by killing enemies and use it to power the major of the Generators to open your escape route. However, there are Betrayers planted within your midst that you need to weed out, or else they might power the Generators first and lock you in.
Dungeon Deception
Dungeon Deception is a mobile networked/multiplayer game that combines social deduction, combat, and dungeon crawling. Players can be Cooperators or Betrayers and must work with or against one another to win.
Created for CS/INFO 4152: Advanced Game Design with a customized game engine (CUGL), design assets with Paint.NET, Figma, Adobe Creative Cloud applications, a custom level-generator + eight other undergraduate students under our team, (oops) games! Over 100 students and faculty were in attendance (in-person this time) for our Game Showcase.
My role as a Designer spanned
narrative design (concept, storytelling)
environment design (tile sets, background layers)
assisting with character design
game trailer
promotional materials for Game Showcase and social media
collaborating with engineering to ensure seamless design integration during weekly meetings, (many) play sessions, and class time
testing out multiplayer features