Video Game Design

Timeline: September 2021 – May 2022

Role: UX/UI Designer, Game Developer

Type: Mobile and Desktop Video Games

Unearth the truth, but beware...

Decades after the Electorate rose to power, a robust age of technology gave rise to a perfectly peaceful and prosperous society. However, when X’s only familial figure becomes the next in an only-growing list of disappearances, X begins to unveil the sinister secrets underlying Solaris’s prosperity.

It is up to you to guide X into the Sanctum, eavesdropping on whispered conversations to piece together the mystery that has taken over X’s life.

Unearther

Unearther is a side-view stealth platform desktop game made using libGDX. Levels are subdivided into screens/sublevels and may extend horizontally and/or vertically. Its primary challenges include in gathering information through eavesdropping, and avoiding detection by enemies while navigating platform levels.

Created for CS/INFO 3152: Introduction to Game Design with libGDX, Adobe Creative Cloud applications, a custom level-generator + an awesome group of six other undergraduate students under our team, Grass Jelly Games.

My role as a Design Lead spanned narrative design, environment design (tile sets, background layers), UX/UI design (buttons), and overseeing the other designers on the team (contributing to character ideation and design, organizing meetings, assigning deliverables).

A mobile cooperative dungeon combat game… with betrayal!

Play Dungeon Deception over Wi-Fi with 4-8 players as you defeat enemy guards to escape a dungeon in the sky. But watch out, as some of your friends will be Betrayers determined to prevent your escape.

You and a coalition of Runners have just broken into the skies of the elite. Now, you must explore and escape the overgrown sky dungeon. Collect energy by killing enemies and use it to power the major of the Generators to open your escape route. However, there are Betrayers planted within your midst that you need to weed out, or else they might power the Generators first and lock you in.

Dungeon Deception

Dungeon Deception is a mobile networked/multiplayer game that combines social deduction, combat, and dungeon crawling. Players can be Cooperators or Betrayers and must work with or against one another to win.

Created for CS/INFO 4152: Advanced Game Design with a customized game engine (CUGL), design assets with Paint.NET, Figma, Adobe Creative Cloud applications, a custom level-generator + eight other undergraduate students under our team, (oops) games!

My role as a Designer spanned narrative design, environment design (tile sets, background layers), and giving feedback on character design.